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Welcome Commander !

Establishing battlefield control, standby.




News: April 23, 2014

So we are back up and in action, and it looks like most of the community has shifted from XWIS to the new and improved server, CNCNet - you can download and access this new server by visiting www.cncnet.org, and for any questions visit their forums, or post here on ours and someone will help you! More information and updates coming soon.

News: June 14, 2013

- project cancelled -

Our buddies, and affiliates over at www.PlayCnC.net, just released some news the other day about a new server coming soon, with a bunch of new features and great add ons.

Posted by Rick Tousseyn, marketing and PR.

For some time now, we’ve watched a huge increase in the number of questions from people finding a C&C game and asking how to play online, and when we try to help we end up having to write paragraphs, often creating diagrams, or short videos because the systems in place are overcomplicated and dotted about on different platforms. We want to help things get better and no, we’re not here to replicate tired systems for C&C, nor compete. Instead, we want to share our project with you to re-energise and develop a better Command and Conquer experience again.

You will only ever need one account with playcnc, and it will open up the entire C&C multiplayer franchise online. To top this off, it will be free. Just have the disk or download at the ready and we’ll do our best to impress you with the rest. Playing online will no longer have that drag of having to use different servers , we’re centralising everything into one powerful platform. So here’s what we plan to do: Start and develop from the very first C&C Multiplayer title. When we come to a suitable stability, release a testing stage. Once complete, we’ll move on to the next title, and repeat the process until we reach the end. Over the next few months we will be releasing a weekly development entry. These will allow you to see what our developers have been up to. We welcome everyone’s feedback on these so make sure to let us know how we’re doing! It doesn’t stop there, we will be rewarding both the casual, and competitive gamer. Look forward to slick interfaces, dashboards, and profiles that will allow you to track a whole stack of statistics, ranks, achievements, and awards for the games you play, all in one profile. We are no different to you or any other Command and Conquer fan, Command & Conquer is still an amazing franchise and we owe it to our favorite games to reignite the nostalgia.




- SOURCE - playcnc.net/blog/the-beginning-playcnc/ Other staff members of PlayCnC include Sean3z from XWIS, and these forums, and Neogrant, former ST/XWIS staff member. This looks very promising, and as they update their info, we will inform you. Check them out on facebook @ Facebook @ PlayCNC



Set in the early 21st century, Tiberian Sun once again pits the Global Defense Initiative against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first Command & Conquer. It’s time to head up the Firestorm task force. Nod’s experiments have unknowingly released a horde of cybernetic nightmares upon the world. As GDI and Nod scramble to save themselves, they realize their only salvation lies in the unthinkable.

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